Virgin Interactive Entertainment
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Formerly | UK Branch
|
---|---|
Company type | Private |
Industry | Video games |
Predecessor | Virgin Games Mastertronic |
Founded | 1983 | (as Virgin Games)
Defunct | 1998 November 22, 2005 (UK)[1] | (US)
Fate | UK Branch Closed down after the bankruptcy of Titus Interactive American branch Purchased by Electronic Arts French branch Closed due to Titus' bankruptcy Spanish branch Split off and re-established as Virgin Play |
Successor | EA Pacific Westwood Studios Interplay Entertainment Virgin Play |
Headquarters | London, England, UK (international HQ) Irvine, California, US (global HQ)[2] |
Key people |
|
Revenue | £67 million ($99 million) (1993)[4] |
Number of employees | 500 (1997) |
Parent | Virgin Group (1983–1994)[a] Hasbro (1993–1994)[b] Blockbuster (1994)[5][c] Spelling Entertainment (1994–1998)[6][d] Independent (1998–1999)[e] Interplay Entertainment (1999–2001)[f] Titus Interactive SA (1999–2005)[7][g] |
Subsidiaries | Avalon Interactive (Holdings) Limited[8] Avalon Interactive (Investments) Limited[1] Avalon Interactive (Overseas) Limited[9] Avalon Interactive (UK) Limited[10] Avalon Interactive SARL Avalon Interactive Deutschland GmbH[11] |
Website | www.avaloninteractive.co.uk (defunct) |
Avalon Interactive Group, Ltd., formerly known as Virgin Interactive Entertainment, was a British video game distributor based within Europe that formerly traded as the video game publishing and distributing division of British conglomerate the Virgin Group.
During the company's time under the Virgin brand, they had developed and published games for major platforms and employed developers, including Westwood Studios co-founder Brett Sperry and Earthworm Jim creators David Perry and Doug TenNapel. Others include video game composer Tommy Tallarico and animators Bill Kroyer and Andy Luckey.
Formed as Virgin Games in 1983,[12] and built around a small development team called the Gang of Five, the company grew significantly after purchasing budget label Mastertronic in 1987.[12][13] As Virgin's video game division grew into a multimedia powerhouse, it crossed over to other industries from toys[14] to film[15] to education.[16] To highlight its focus beyond video games and on multimedia, the publisher was renamed Virgin Interactive Entertainment in 1993.[13]
As result of a growing trend throughout the 1990s of media companies, movie studios and telecom firms investing in video game makers to create new forms of entertainment, VIE became part of the entertainment industry after being acquired by media companies Blockbuster and Viacom, who were attracted by its multimedia and CD-ROM-based software development. Being located in close proximity to the thirty-mile zone and having access to the media content of its parent companies drew Virgin Interactive's U.S. division closer to Hollywood as it began developing sophisticated interactive games, leading to partnerships with Disney and other major studios on motion picture-based games such as The Lion King, Aladdin, RoboCop, and The Terminator, in addition to being the publisher of popular titles from other companies like Capcom's Resident Evil series and Street Fighter Collection and id Software's Doom II in the European market.
Within the late-1990s, the North American operations were sold to Electronic Arts, while the European division later went under the hands of Interplay Entertainment and Titus Interactive. They soon transitioned exclusively as a distributor and were rebranded by Titus as Avalon Interactive in August 2003, and closed in 2005 following the former's bankruptcy. Currently, the VIE library and intellectual properties are owned by Interplay Entertainment as a result of its acquisition of Titus. A close affiliate and successor of Spanish origin, Virgin Play, was formed in 2002 from the ashes of former Virgin Interactive's Spanish division and kept operating until it folded in 2009.
History
[edit]Early history (1983–1987)
[edit]Nick Alexander formed Virgin Games in 1983 after leaving Thorn EMI. It was headquartered in Portobello Road, London. The firm initially relied on submissions by freelancer developers, but set up its own in-house development team in 1984, known as the Gang of Five. Early successes included Sorcery and Dan Dare.[17] The company expanded with the acquisition of several smaller publishers, Rabbit Software,[18] New Generation Software[19] and Leisure Genius (publishers of the first officially licensed computer versions of Scrabble, Monopoly and Cluedo).[19]
Purchase of Mastertronic and rebranding to Virgin Mastertronic (1987–1991)
[edit]1987 marked a turning point for Virgin after its acquisition of struggling distributor Mastertronic. Mastertronic had opened its North American headquarters in Irvine, California just a year earlier to build on its success at home,[2][20] though growth exhausted its resources after expanding in Europe and acquiring publisher Melbourne House. Richard Branson stepped in and offered to buy 45 percent of Mastertronic stake, in exchange Mastertronic joined the Virgin Group.[21] The subsequent merger created Virgin Mastertronic Ltd. in 1988 with Alper as its president which enabled Virgin to expand its business reach overseas. Mastertronic had been the distributor of the Master System in the United Kingdom and is credited with introducing Sega to the European market, where they expanded rapidly. The Mastertronic acquisition enabled Virgin to compete with Nintendo in the growing home console market.[22]
Return to publishing (1991–1993)
[edit]To gain a foothold in its newly established market, Sega Enterprises, Ltd. acquired Mastertronic in 1991 while Virgin retained a small publishing unit, which was renamed Virgin Interactive Entertainment in 1993.[12]
Hasbro, who had previously licensed some of its properties to Virgin, bought 15 percent—later increased to 16.2 percent—stake in VIE in August 1993. Hasbro wanted to create titles based on its brands, which included Transformers, G.I. Joe and Monopoly. The deal cut off competitors like Mattel and Fisher-Price who were interested in a similar partnership.[23]
In late 1993, Virgin Interactive spun off a new company, Virgin Sound and Vision, to focus exclusively on CD-based children's and family entertainment.[24]
Purchase by Blockbuster Entertainment and Spelling Entertainment (1994–1998)
[edit]As more media companies became interested in interactive entertainment, Blockbuster Entertainment, then the world's largest video-store chain, acquired 20 percent of Virgin Interactive Entertainment in January 1994.[25] It acquired 75 percent of VIE's stock later in 1994 and purchased the remaining shares held by Hasbro in an effort to expand beyond its video store base. Hasbro went on to found their own game company, Hasbro Interactive the following year.[6] The partnership with Blockbuster ended a year later when Blockbuster sold its stake to Spelling Entertainment, at the time being a subsidiary of Viacom. Viacom is the owner of Paramount Pictures and MTV, which made Virgin Interactive part of one of the world's largest entertainment companies.[2] Viacom had planned to sell Spelling and buy Virgin Interactive out of Spelling before the sale. While it abandoned the Spelling sale some time ago, the collapse in the games market appears to have killed off any interest in buying Virgin.[6][26]
Blockbuster and Viacom invested heavily in the production of CD-based interactive multimedia—video games featuring sophisticated motion-picture video, stereo sound and computer animation. VIE's headquarters were expanded to include 17 production studios where expensive SGI "graphics supercomputers" were used to build increasingly complicated games,[13] eventually becoming one of the five largest U.S.-based video game companies.[27]
In 1995, VIE signed a deal with Capcom to publish its titles in Europe, supplanting Acclaim Entertainment as Capcom's designated European distributor.[28] VIE later published titles released by other companies, such as Hudson Soft. That year, the company expanded their distribution arm over to Spain, by forming Virgin Interactive España SA. In the same year, the company launched a budget reissue brand for their PC titles called "The White Label".[29]
Re-independence and purchase of US operations by Electronic Arts (1998–1999)
[edit]Spelling put its ownership of Virgin up for sale as a public stock offering in 1997, stating that Virgin's financial performance had been disappointing.[30] Since Spelling's purchase of the company, Virgin had lost $14 million in 1995 and was expected to post similar losses for 1996.[31]
In 1998, Virgin Interactive's US operations were divested to Electronic Arts as part of its $122.5 million (£75 million) acquisition of Westwood Studios that same year.[32][33] Electronic Arts also acquired the Burst Studios development studio, which was renamed to Westwood Pacific by its new owners.
The European division though was put out in a majority stake buyout backed by Mark Dyne, who became its chief executive officer in the same year. Tim Chaney, the former managing director was named president.
Purchase by Interplay and Titus (1999–2001)
[edit]On February 17, 1999, Virgin Interactive announced they had entered into a distribution agreement with Interplay Entertainment, where Interplay would distribute Virgin Interactive's titles in North America and several other territories including South America and Japan, while Virgin Interactive would exclusively distribute Interplay's titles in Europe, folding their own distribution arm in the process. To coincide with the distribution agreement, Interplay acquired a 43.9% minority stake (Initially a 49.9% stake) in the company.[34][35] The deal was made as part of Interplay's attempt to gain profits, and the deal did not include publishing, which would remain as stand-alone entities.
In July 1999, French publisher Titus Interactive announced plans to purchase 50.6% of Interplay's shares.[36] Shortly after the purchase, they announced they would purchase a 50.1% majority stake in Virgin Interactive, with the publisher's shareholders and management retaining a 6% stake.[37] The following year in May 2000, Titus acquired the shareholders' 6% stake, with Titus now holding 56.6% in Virgin while Interplay retained their 43.9% stake. Titus also announced on the same day that Virgin Interactive would now distribute its titles in Europe and replace their standalone distribution arm.[38] The deal was made following a similar distribution agreement in North America that would allow Interplay to market Titus' titles in the territory. A week later, Virgin signed a deal with Swing! Entertainment Media AG to distribute their titles in all European territories.[39]
Virgin's presence outside Europe at this point was almost non-existent, with only a few titles such as Viva Soccer and Jimmy White's 2: Cueball, which was distributed in the North American market by Bay Area Multimedia instead of Interplay.[40] However, in 2001, the North American branch of Titus; Titus Software, announced to resurrect the Virgin Interactive brand in North America to release several of Virgin's existing European PC releases as $20 budget titles.[41]
Acquisition by Titus, sale of Spanish operations, rebranding, and fate (2002–2006)
[edit]On 16 April 2001, Titus announced they had expanded their shares in Interplay to 72.5% and purchased their stake in Virgin Interactive, making Virgin a fully-owned subsidiary of Titus Interactive, S.A. The deal was done to simplify their publishing and distribution sides, with Virgin continuing to be Titus and Interplay's exclusive European distributor.[42]
On June 11, 2002, Titus announced they had accepted a management buyout of Virgin's Spanish operations; Virgin Interactive España SA, by Virgin's former CEO Tim Chaney along with former Spanish president and founder Paco Encinas. The deal was done for Titus to focus more on the UK, French and German subsidiaries.[43] The business was renamed as Virgin Play in October, and would continue to distribute Titus and Interplay titles in Spain.
On July 1, 2003, Titus announced that Virgin Interactive would be renamed Avalon Interactive,[44] with the French, Benelux and German operations soon following afterward.
In August 2004, the company launched a PC budget range titled "Just2Play" with Dutch publisher Xing Interactive for the UK and Benelux territories. The range was aimed to be similar to Avalon's White Label range, but with the addition of titles from Xing Interactive.[45]
Closure
[edit]In January 2005, Titus Interactive filed for bankruptcy with €33 million ($43.8 million) debt.[46] Avalon France and all of Titus' French operations were closed down immediately, while the UK branch continued to trade as Titus' non-French operations were unaffected. Avalon's UK operations were dissolved by November 2005.[47]
Games
[edit]- Falcon Patrol (1983)
- Falcon Patrol II (1984)
- Sorcery (1984)
- The Biz (1984)
- Strangeloop (1985)
- Doriath (1985)
- Gates of Dawn (1985)
- Hunter Patrol (1985)
- Now Games compilation series (1985–1988)
- Dan Dare: Pilot of the Future (1986)
- Shogun (1986)
- Action Force (1987)
- Action Force II (1988)
- Clue: Master Detective (1989)
- Double Dragon II (European computer versions) (1989)
- Risk: The World Conquest Game, The Computer Edition of (1989)
- Silkworm (1989)
- Golden Axe (European computer versions) (1990)
- Conflict: Middle East Political Simulator (1990)
- Supremacy: Your Will Be Done (Overlord) (1990)
- Spot: The Video Game (1990)
- Wonderland (1990)
- Chuck Rock (1991)
- Robin Hood: Prince of Thieves (1991)
- Corporation (1991)
- Jimmy White's Whirlwind Snooker (1991)
- Realms (1991)
- Alien 3 (American Amiga version) (1992)
- Prince of Persia (American NES version) (1992)
- Dune (1992)
- Dune II (1992)
- Archer McLean's Pool (1992)
- European Club Soccer (1992)
- Floor 13 (1992)
- Global Gladiators (1992)
- The Terminator (1992)
- M.C. Kids (1992)
- Monopoly Deluxe (1992)
- Jeep Jamboree: Off Road Adventure (1992)
- Cannon Fodder (1993)
- Chuck Rock II: Son of Chuck (1993)
- Superman: The Man of Steel (Europe only) (1993)
- Dino Dini's Goal (1993)
- Dragon: The Bruce Lee Story (1993)
- Lands of Lore: The Throne of Chaos (1993)
- Reach for the Skies (1993)
- The 7th Guest (1993)
- Cool Spot (1993)
- Chi Chi's Pro Challenge Golf (1993)
- Super Slam Dunk (1993)
- Super Caesars Palace (1993)
- Super Slap Shot (1993)
- Disney's Aladdin (1993)
- RoboCop Versus The Terminator (1993/1994)
- The Terminator (Sega CD version) (1993)
- Cannon Fodder 2 (1994)
- Doom II: Hell on Earth (European PC version only) (1994)
- Earthworm Jim (Europe only) (1994)
- Jammit (America only) (1994)
- Super Dany (Europe only) (1994)
- Super Bomberman 2 (Europe only) (1994)
- Beneath a Steel Sky (1994)
- Walt Disney's The Jungle Book (1994)
- Dynamaite: The Las Vegas (1994)
- The Lion King (1994)
- Demolition Man (1994)
- Battle Jockey (1994)
- The 11th Hour (1995)
- Creature Shock (1995)
- Earthworm Jim 2 (Europe only) (1995)
- Super Bomberman 3 (Europe only) (1995)
- Spot Goes To Hollywood (American Mega Drive/Genesis version published by Acclaim Entertainment) (1995)
- Cyberia 2: Resurrection (1995)
- The Daedalus Encounter (1995)
- F1 Challenge (1995)
- Flight Unlimited (1995)
- Hyper 3-D Pinball (1995)
- SuperKarts (1995)
- Zone Raiders (1995)
- Sensible Golf (1995)
- Lost Eden (1995)
- Kyle Petty's No Fear Racing (1995)
- Command & Conquer (1995)
- Gurume Sentai Barayarō (1995)
- World Masters Golf (1995)
- Rendering Ranger: R2 (1995)
- Agile Warrior F-111X (1995)
- Lone Soldier (Japan only) (1996)[48]
- The Mask (Japan only) (1996)
- Resident Evil (Europe and PC versions only) (1996)
- Ghen War (Europe/Japan) (1996)
- NHL Powerplay '96 (1996)
- Street Fighter Alpha 2 (Europe only) (1996)
- Time Commando (Japan only) (1996)
- Broken Sword: The Shadow of the Templars (1996)
- Command & Conquer: Red Alert (1996)
- Disney's Pinocchio (1996)
- Queensrÿche's Promised Land (1996)
- Toonstruck (1996)
- Slamscape (Europe only) (1996)
- Super Puzzle Fighter II Turbo (PS1 and Saturn versions, Europe only) (1996)
- Golden Nugget (1997)
- Grand Slam (1997)
- Subspace (1997)
- Agent Armstrong (1997)
- Black Dawn (1997)
- Blam! Machinehead (Japan only) (1997)
- CrimeWave (Japan only) (1997)
- Marvel Super Heroes (Europe only) (1997)
- NanoTek Warrior (1997)
- Lands of Lore: Guardians of Destiny (1997)
- Broken Sword II: The Smoking Mirror (1997)
- Mega Man X3 (PS1 and Saturn versions, Europe only) (1997)
- NHL Powerplay '98 (1997)
- Sabre Ace: Conflict Over Korea (1997)
- Ignition (1997)
- Viva Football (titled as Viva Soccer in North America) (1998)
- Bloody Roar: Hyper Beast Duel (Europe only) (1998)
- Bomberman GB (Europe only) (1998)
- Magic & Mayhem (Europe only) (1998)
- Pocket Fighter (European PS1 version) (1998)
- R-Types (Europe only) (1998)
- Rival Schools: United by Fate (Europe only) (1998)
- Resident Evil 2 (Europe only) (1998)
- Street Fighter Collection 2 (European publishing rights only) (1999)
- Bloody Roar 2 (European publishing rights only) (1999)
- Bomberman (European publishing rights only) (1999)
- Bomberman Quest (European publishing rights only) (1999)
- Capcom Generations (Europe only) (1999)
- Kagero: Deception II (European publishing rights only) (1999)
- Dino Crisis (European publishing rights only) (1999)
- Holy Magic Century (European publishing rights only) (1999)
- Street Fighter EX2 Plus (European publishing rights only) (1999)
- Marvel Super Heroes vs. Street Fighter (European publishing rights only) (1999)
- Street Fighter Alpha: Warriors' Dreams (European publishing rights only) (1999)
- Marvel vs. Capcom: Clash of Super Heroes (European publishing rights only) (2000)
- Tech Romancer (European publishing rights only) (2000)
- Operation WinBack (European publishing rights only) (2000)
- Marvel vs. Capcom 2: New Age of Heroes (European publishing rights only) (2000)
- Bomberman Fantasy Race (European publishing rights only) (2000)
- Plasma Sword: Nightmare of Bilstein (European publishing rights only) (2000)
- Street Fighter III: Double Impact (European publishing rights only) (2000)
- Street Fighter Alpha 3 (European publishing rights only) (2000)
- Dino Crisis 2 (European publishing rights only) (2000)
- Gunlok (Europe only) (2000)
- Super Runabout: The Golden State (European publishing rights only) (2000)
- Strider 2 (European publishing rights only) (2000)
- Giga Wing (European publishing rights only) (2000)
- Capcom vs. SNK (European publishing rights only) (2000)
- Resident Evil 3: Nemesis (European Dreamcast version only) (2000)
- Trick'N Snowboarder (European publishing rights only) (2000)
- Jimmy White's 2: Cueball (Distributed in North America by BAM! Entertainment) (2000)
- Pocket Racing (European publishing rights only) (2000)
- Mr. Driller (Dreamcast and GBC versions, Europe only) (2000)
- JoJo's Bizarre Adventure (European publishing rights only) (2000)
- Street Fighter III: 3rd Strike (European publishing rights only) (2000)
- Evolva (European publishing rights only) (2000)
- Project Justice (European publishing rights only) (2000)
- Heist (titled as Raub in Germany) (2001)[49][50]
- Gunbird 2 (European publishing rights only) (2001)
- European Super League (Europe Only) (2001)
- 3D Pocket Pool (Europe Only) (2001)
- Project Justice: Rival Schools 2 (European publishing rights only) (2001)
- Bloody Roar III (European publishing rights only) (2001)
- Original War (2001)
- Screamer 4x4 (2001)
- Codename: Outbreak (2001)
- Lotus Challenge (European PS2 version) (2001)
- Magic & Mayhem: The Art of Magic (European publishing rights only) (2001)
- Jimmy White's Cueball World (Europe exclusive game) (2001)
- Resident Evil: Gaiden (European publishing rights only) (2001)
- Nightstone (2001)
- Guilty Gear X (European publishing rights only) (2002)
European distributed titles
[edit]This category includes titles that were distributed by Virgin Interactive in European territories.
Notes
[edit]- ^ By the time Blockbuster purchased out VIE, Virgin owned a small 10% minority stake in the company.
- ^ Hasbro originally acquired a 15% stake, but was later extended to 16.2%.
- ^ Blockbuster originally purchased a 73% stake in VIE, but they would eventually purchase Hasbro's stake as well, giving them 100% control of the publisher.
- ^ Around this time, Spelling and Blockbuster merged with Viacom, although VIE remained a subsidiary of Spelling.
- ^ Virgin's shareholders retained a 6% stake in the company following Titus' purchase until 2000.
- ^ 43.9% stake.
- ^ Titus originally acquired a 50.1% majority stake, but this was expanded to 56.1% by 2000, and 100% by May 2001.
- ^ The PlayStation 2 version was distributed by Empire Interactive.
- ^ Later releases, as well as the Xbox and GameCube versions are distributed by Vivendi Universal Games.
References
[edit]- ^ a b "AVALON INTERACTIVE (INVESTMENTS) LTD". opencorporates.com.
- ^ a b c "Company Line". Virgin Interactive Entertainment. Archived from the original on June 11, 1998.
- ^ "Mastertronic". The Anthony Guter Official Site.
- ^ "Blockbuster Buys Slice Of Virgin Video Game Division". Billboard. January 29, 1994. p. 5.
- ^ "Blockbuster, Spelling Add Videogame Maker To Stable". Orlando Sentinel. Bloomberg News Service. 1994-06-30.[dead link]
- ^ a b c Peers, Martin (1997-02-20). "Spelling plans offering to sell Virgin Interactive". Orlando Sentinel.
- ^ "Titus Interactive Agrees Terms to Acquire Control Of Virgin Interactive Entertainment LTD" (Press release). Paris: Titus Interactive. PRNewswire. October 7, 1999.
- ^ "AVALON INTERACTIVE (HOLDINGS) LIMITED". opencorporates.com.
- ^ "AVALON INTERACTIVE (OVERSEAS) LIMITED". opencorporates.com.
- ^ "AVALON INTERACTIVE (UK) LTD". opencorporates.com.
- ^ "Avalon Interactive (Deutschland) GmbH". opencorporates.com.
- ^ a b c "Corporate Information". Virgin Interactive Entertainment. Archived from the original on 1998-06-11.
- ^ a b c Takahashi, Dean (1994-02-10). "O.C.'s Virgin Interactive to Sell Stock : Offering: The video and computer game publisher will deal 16% of shares. Owner's share will dip under 50%". Los Angeles Times.
- ^ Takahashi, Dean (1994-02-06). "Big Bets Placed on Game Discs". Los Angeles Times.
- ^ Harmon, Amy (1994-06-30). "Spelling to Buy a 75% Stake in Virgin Interactive". Los Angeles Times.
- ^ "About VSV". Virgin Sound And Vision. Archived from the original on February 2, 1998.
- ^ Fisher, Andrew (July 2014). "Gang Leaders: A Gang of Five Retrospective". Retro Gamer (131): 44–49. ISSN 1742-3155.
- ^ "Virgin releases Rabbit titles". Popular Computing Weekly. No. 41. Sunshine Publications. 10 October 1985. p. 5. Retrieved 18 January 2022.
- ^ a b "Virgin Territory". ZX Computing. Argus Specialist Publications. July 1986. p. 5. Retrieved 18 January 2022.
- ^ Guter, Anthony. "A History of Mastertronic". The Mastertronic site on Guter.Org.
- ^ Pettus, Sam (2013). Service Games: The Rise and Fall of SEGA: Enhanced Edition. CreateSpace. pp. 410–411. ISBN 978-1494288358.
- ^ Branson, Richard (2011). Losing My Virginity: How I Survived, Had Fun, and Made a Fortune Doing Business My Way. Crown Business. pp. 124–127. ISBN 978-0307720740.
- ^ Takahashi, Dean (1993-08-27). "Hasbro to Buy 15% Stake in O.C.'s Virgin Subsidiary". Los Angeles Times.
- ^ "Virgin". GamePro. No. 66. IDG. March 1994. p. 186.
- ^ McCash, Vicki (1994-06-30). "Blockbuster To Gain Control Of Game Maker". Orlando Sun-Sentinel. Archived from the original on November 25, 2015.
- ^ Christman, Ed (1995-05-06). "Alliance May Offer Stock; Blockbuster, Virgin Settle". Billboard. p. 50.
- ^ Harmon, Amy (1994-06-30). "Spelling to Buy a 75% Stake in Virgin Interactive". Los Angeles Times.
- ^ Harrod, Gus and Gary (February 1996). "Capcom Speak". Mean Machines Sega. No. 40. pp. 21–22.
- ^ "Virgin to Release More White Label Titles".
- ^ Campbell, Colin (May 1997). "Spelling to Dump Virgin". Next Generation. No. 29. Imagine Media. p. 30.
- ^ "So Who's Getting Rich?". Next Generation. No. 30. Imagine Media. June 1997. p. 43.
- ^ Morris, Chris (1998-08-17). "EA buys Westwood". CNN Money. Cable News Network.
- ^ "Virgin Interactive May See Management Buyout". Telecom.paper BV. 1998-09-02.
- ^ Interplay Buys Half of Virgin – IGN, 17 February 1999, retrieved 2020-08-31
- ^ "Interplay Mingles with Virgin UK". IGN. 1999-02-17. Retrieved 2023-08-04.
- ^ Huffstutter, P. j (1999-07-12). "Interplay Says French Deal Nearly Complete". Los Angeles Times. Retrieved 2023-08-04.
- ^ Huffstutter, P. J. (1999-10-08). "Interplay Owner to Take Over Rival". Los Angeles Times. Retrieved 2023-08-04.
- ^ "TITUS increases its shareholding in Virgin Acquisition Group, LLC". 2004-06-03. Archived from the original on 2004-06-03. Retrieved 2023-08-04.
- ^ "IT DON'T MEAN A THING IF YOU AINT GOT THAT SWING. Virgin Interactive gain Publishing rights to Swing's extensive line up". Titus Interactive. 30 May 2000. Archived from the original on 2004-06-03. Retrieved 2023-08-09.
- ^ "Jimmy White's 2: Cueball". IGN. 2000-12-19. Retrieved 2023-08-04.
- ^ "Virgin returns to PC Gaming". GameSpot. 23 October 2001. Archived from the original on 10 January 2018. Retrieved 10 January 2018.
- ^ "Titus Interactive Group updates its acquisition strategy as Interplay Entertainment Corp. announces annual results". Titus Interactive. 16 April 2001. Archived from the original on 2004-02-24. Retrieved 2023-08-09.
- ^ "Titus Interactive has accepted the MBO of its spanish subsidiary Virgin Interactive Entertainment Espana SA". Titus Interactive. 11 June 2002. Archived from the original on 2004-05-07. Retrieved 2023-08-09.
- ^ "Virgin Interactive name buried as Titus rebrands distribution arm". GamesIndustry.biz. 2 July 2003. Retrieved 2020-08-31.
- ^ "Avalon announces new PC budget range". 23 August 2004.
- ^ "Titus bankrupt, Interplay's future uncertain". Gamespot. 2005-01-05. Archived from the original on 2013-06-29. Retrieved 2013-05-06.
- ^ "AVALON INTERACTIVE (INVESTMENTS) LTD". opencorporates.com. Retrieved 2023-08-04.
- ^ "Lone Soldier for PlayStation". GameFaqs.
- ^ "TEST : HEIST : ENCORE UN CASSE DE FOIRÉ". Gamekult. 13 February 2001.
- ^ "Test: Raub (Taktik & Strategie)". 4Players. 23 February 2001.
External links
[edit]- Official website (archived through 2003)
- Avalon Interactive Portal (offline)
- Virgin Interactive profile on MobyGames